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网络后宫游戏被批传播奴性思想

2010-07-01来源:和谐英语

  Recently, with the popularity of palace dramas such as War and Beauty and Beyond the Realm of Conscience, palace-themed online games also grew more popular by the day。

  According to reports, entering Imperial Harem games involves requesting invitation into a Harem QQ group, and after receiving the title of "Palace Lady", "Beauty Girls", or "Bodyguards" they must pay their daily respect to the Emperor, Empress and other high level officials. In addition they must participate in various "imperial exams" organized by the palace ladies in order to be promoted to higher ranks such as "Princess" or "General"。

  Although many young players considered that Imperial Harem games are purely a novelty or just for wasting time, but to many older people, the obsession with this type of game is hard to comprehend。

网络后宫游戏流行引争议 被批传播奴性思想 

  "A bunch of strangers meet online to act the part of different palace roles, just like playing house. This type of game involves no technical skills, yet so many people still play it, this is unbelievable." post-70s generation netizens who were now considered old fashioned criticized, "We believe this type of game where player must refer to one another as 'slave' or 'master' only serve to promote a slave mentality, the desire to elevate in rank only serving to satisfy ones narcissistic needs."

  Some media pointed out, since the TV drama Princess of Pearls became hugely popular 10 years ago, numerous Qing Dynasty, and palace-themed shows became consistently the focus for many TV series. The popularity of palace-themed games was a result of the proliferation of palace-themed dramas. Through the use of the Internet, young people can imagine and imitate the mysterious lifestyle of the Imperial Harem, which reflects their desire for wealth and power in many ways。

  Some academics worry that the feudalistic and male slave mentality in "harem games" are not compatible with today's social values, yet young people are tirelessly having fun playing it. Could it be their state of mind, or could their social values be altered?

  "Those people born in the 80s and 90s grew up in a good environment, but at the same time experience loneliness, for them the notion of having brothers and sisters are of the past." Huazhong Normal University psychology professor Zhang Jibo said, "They desire interaction, but at the same time fear the complex human relationships in real life, therefore online games became the portal for them to escape loneliness, a way for them to find self-confidence."

  "We should ask ourselves, why they 'post-90s kids' become addicted to the world of online games?"

  "I believe that connecting harem games with 'slave mentality' and 'narcissism' seems a bit excessive." A "post-80s" generation white collar gamer from Guiyang said, "This is just a virtual game, we wouldn't bring the same drama into the real world."

  Some education experts point out that social discourse on the "post-80s" and "post-90s" generations tend to be biased. Concerning this group we should treat them with acceptance and tolerance, rather than using preconceived values to judge them, or to label them。

  Zhang Jibo believes, with the proliferation of "harem games" among young people, it is the society, schools, and parents that should reflect on this. "We should ask ourselves, why do the 'post-90s kids' love palace dramas? Why are they addicted to the virtual world? Why do we force these kids to memorize Tang and Song poetry, and they refuse to, yet are willing to learn when playing online palace games?"